// Copyright (c) 2010, Anthony Cassidy
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are 
// permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list 
//         of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this 
//         list of conditions and the following disclaimer in the documentation and/or 
//         other materials provided with the distribution.
//     * Neither the name of the AntsAdventureGameCreator nor the names of its contributors 
//         may be used to endorse or promote products derived from this software without 
//         specific prior written permission.
// 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
#include "XStdafx.h"
#include "InventoryItem.h"
#include "XInventoryItem.h"
#include "XReceiver.h"
#include "XEmitter.h"
#include "Animation.h"
#include "RoomRegistry.h"
#include "XNewEmitter.h"

/*! @cond */

#include "XDiagnostics.h"


InventoryItem::InventoryItem(QPointer<XInventoryItem>& copyMe)
: m_emitter(XNewEmitter(copyMe))
, m_orig(copyMe)
{
}

InventoryItem::InventoryItem()
: m_emitter(XNewEmitter())
{
}
InventoryItem::~InventoryItem()
{
    XDiagnostics::Delete("InventoryItem");
}
void InventoryItem::SetVisible(bool visible) const
{
    Log::Inventory(QString("Set Visible front end %1 %2").arg(m_orig->Keyword()).arg(m_orig->FullPath()));
    m_emitter->SetVisible(visible);
}

void InventoryItem::SetDisplayName(QString displayName) const
{
    m_emitter->SetDisplayName(displayName);
}

bool InventoryItem::IsVisible() const
{
    return m_orig->IsVisible();
}

QString InventoryItem::Keyword() const
{
    return m_orig->Keyword();
}

/*! @endcond */
